by Rozita Singh, Head of Solutions Mapping, UNDP India Accelerator Lab, Erika Antoine, and Angelica Gustilo Ong, UNDP Accelerator Lab Global Team

Lockdown Gaming

"To reduce the spread of the COVID-19 pandemic, the world has gone into isolation -- bringing major changes to our daily lives and a new appetite for digitalization. Mandated lockdowns and social distancing interventions have led us to dramatically increase the number of hours we spend in front of our screens to work and connect to our loved ones. 

Deloitte’s 2020 digital media trends survey suggests that since the beginning of the crisis, over a third of consumers globally have for the first time either subscribed to a video or a cloud gaming service, watched esports, or joined virtual sporting events. Half a billion people played Among Us in November 2020, beating giants like Pokemon Go and Candy Crush. 20% of all mobile game downloads in the world this year were from India. At this point, this is more than a circumstantial phenomenon; it's a turning point."

To read the full story, visit UNDP Timor Leste's website.